réalisations
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Coopérative de Solidarité du Suroît – Csur 2008-03 to 2008-06
Contractor - Web designer & developer
ISP Website, architecture, integration, project coordination and computer graphics.
Also developing network monitoring control center for wireless ISP devices and antennas.
Check out www.csur.ca.
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Bouchonné & La montée de lait – Website. 2008-02 to 2008-03
Contractor - Restaurant website
Flash Web Design, architecture, integration, project coordination and computer graphics. Cross promotion of sister websites.
Check out www.bouchonne.com and www.lamonteedelait.com.
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Sylien Games – Trade Wars Rising Website. 2007-10 to 2008-01
Creative Director - Sylien Entertainment Corporation
Web Design, architecture and computer graphics.
Improve original site graphics, usability and ergonomics with a user-centric approach.
Integration Coordination. Check out www.tradewarsrising.com.
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DigiScreen's Channelizer – GUI Usability Recommendations. 2007-10
Consultant - DigiScreen Inc.
Usability and Ergonomics and Visual Improvements Recommendations for the "Channelizer",
an on-demand digital video projector for movie theater by Daniel Langlois. Check out Digiscreen's Channelizer.
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I Can Travel Inside the Body – VR Specialist. 2007-08
Consultant - Space & Dream Inc.
Scene Cleanup and Setup for Game Engine. Creation, Optimization, Animation and Integration of a
realtime 3d immersive ride into the human body. Permanent instalation at the Centre des Sciences de Montréal (iSci).
Check out www.spaceanddream.com.
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Sylien Games – Trade Wars Rising Game. 2007-06 to ...
Creative Director - Sylien Entertainment Corporation
Product Branding. GUI and HUD design. Improve usability and ergonomics. Asset Production (planets, ships, spaceport...).
Design and Create Promotional & Marketing Material. Check out www.tradewarsrising.com.
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Sylien Games – Corporate Website. 2007-06
Creative Director - Sylien Entertainment Corporation
Corporate Image and Branding. Web Design, architecture and computer graphics.
Improve original site graphics, usability and ergonomics. Check out www.sylien.com.
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Vision Globale / 4-Elements – Producer. 2006-12 to 2007-08
Game Department Supervisor - Vision Globale / 4-Elements Studios.
Executive Producer tasks:
Write, Plan and Budget Game Proposals, casual 3D Games for Clients such as:
Nickelodeon, Fox, Cartoon Network, Teletoon, GameTap, Fortune Star, Melenny Productions...
Check out www.visionglobale.com.
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Vision Globale / 4-Elements – Nick Jr. Diego's Animal Park. 2006-09 to 2006-12
Game Department Supervisor - Vision Globale / 4-Elements Studios.
Online 3D Habitat Builder Casual Game (ages 3-6). Participate in initial Game Proposal with Nick Jr. Developed Initial Design and Gameplay, Prototypes, Graphic User
Interface, Development Schedule and Design Document. Respect Diego's license and educationnal advice for pre-schoolers. Did not participate in final release.
Check out www.nickjr.com.
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FPP – Witness : Targeted In-Game Advertisement. 2006-01 to 2006-08
Product Specialist / Developper - First Person Plural Inc.
Online in-game advertisement application. Design, product definition and branding, research and development of a realtime 3D, map based interface that displays
information and location of FPP products users (HumanLimit, Virtual Showroom and HappyRebel.com). Launch advertisement campaign, push ads (billboards, buildings, cars, radio ads...) to selected demographic and collect statistics.
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FPP – HumanLimit Online Driving Video Game. 2006-01 to 2006-08
Product Specialist - First Person Plural Inc.
Online Endurance Driving Game (powered by Witness). Project management. Product branding and website design. Art direction, game design and GUI design.
Production pipeline setup and scene optimization for Torque game engine. Marketing and promotional material.
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FPP – Virtual Showroom. 2006-01 to 2006-08
Art Director / Developper - First Person Plural Inc.
Online Realtime 3D Showroom (powered by Witness). Design, development and integration of a 1st person interactive art gallery.
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FPP – HappyRebel.com Community Website. 2006-01 to 2006-08
Art Director - First Person Plural Inc.
Community website with business listings (powered by Witness). Design and production of the website and promotional materials.
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CTS – Construction Site eLearning Simulator. 2005-07 to 2005-09
Consultant Integrator - Commercial Training Solution Inc.
3D eLearning Solutions for construction site. Virtools 3D environment with Virtual Trainer guiding the trainee and teaching the basic rules
when it comes to Personal Safety, Lift Types, Backhoe Parts and Crane Hand Signals.
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My Second Son Milan 2005-08
Chef d'oeuvre number 2.
Milan was a big and strong new born. Has he's growing up, he looks a lot like his dad. He is growing as a happy energic little boy. He is also very interested by music and films.
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Miranda – iControl Realtime 3D Network Monitoring. 2005-01 to 2005-03
R&D Web Designer - Miranda Technologies Inc.
3D Monitoring Solutions for Broadcaster's Infrastructure. Virtools 3D environment connected to iControl monitoring system.
Developed six levels monitoring interface with Logical view, National View(USA), State View, Facility View, Rack View and Device View. Controllers can display
weather, satellite and link information for 30 facilities in 12 states. Presented at NAB 2005 (Las Vegas) on a 10 screens display controlled with one mouse.
Check out www.miranda.com.
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Miranda – Graphic User Interface Designer. 2004-12 to 2005-12
R&D Web Designer - Miranda Technologies Inc.
Design and Integration of over 50 multi-screen interfaces for iControl, a monitoring and control over IP application for Broadcasters.
Interfaces for Channel Monitoring, Signal Path Analysis, Quality Control and Monitoring by Exception.
Develop a dozen of Photoshop JavaScript tools to automate complex UI creation.
Partial list of client includes: TVA, CBC, TV5, Verizon, Danish Radio... Check out www.miranda.com.
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Xaracom – Osmozia Video Game. 2004-05 to 2004-07
3D Production Director - Xaracom Inc.
Role Playing Video Game for 20 users, Shockwave3D on pre-rendered backgrounds. Main screen projections and Palm interaction.
Proof of concept, cost evaluation, Design,production documents and milestones. Produced 3 virtual environments,
10 characters, 3D objects, textures, lighting, render & integration. Check out www.xaracom.com.
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Xaracom – Neurox II Video Game. 2004-05 to 2004-07
3D Production Director - Xaracom Inc.
Educational Video Game, Shockwave3D on pre-rendered backgrounds, Pfizer training cdrom.
Feasibility study, proof of concept, cost evaluation.
Design, production documents and milestones. Produced 5 virtual environments,
3 characters, over 100 3D objects, textures, lighting, render, compositing & integration.
Check out www.xaracom.com.
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My First Son Matteo 2003-08
Chef d'oeuvre number 1.
What a feeling to become a dad! Matteo was a big new born with agile fingers. He is growing as a sweet and charming little boy. No woman can resist his deep blue eyes.
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Tooncan – RATZ. 2002-01 to 2003-05
3D Production Manager - Xilam Inc.
Setup the team workspace. Plan the production. Documenting the Production
Pipeline and build Intranet tasks site. Develop 3D Tools and
Script to speed the modeling process; tools for Multi-Resolution,
Change Tessellations, ReferenceLOD for heavy scenes. Modeling
Backgrounds, Camera, Character & Vehicles Modeling, 2D Backgrounds.
Check out www.xilam.com.
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Xaracom – Neurox Video Game. 2002-07 to 2002-12
3D Production Director - Xaracom Inc.
Educational Video Game, Shockwave3D on pre-rendered backgrounds, to promote Hydro careers.
Feasibility study, proof of concept, cost evaluation, hiring the team, and billing.
Design, production documents and milestones. Produced 4 virtual environments,
14 characters, over 200 3D objects, textures, lighting, render and
compositing. Check out www.xaracom.com.
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InQbateur – Professional Association.
2001-10 to 2003-01
Founder - InQbateur/InQbator
Recruit 70 members, artists and professional. Setup a web community and a
forum. Leading bi-weekly meetings. Setup production team service,
setup a project incubation mechanism in community and an applied and
continuous training system. Check out www.inqbateur.com.
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MVM - Real-time 3D. 2001-05 to 2001-07
Technical Lead, Real-time 3D - My Virtual Model Inc.
Feasibility
study, proof of
concept and web real-time 3D prototype with Shockwave3D. Requirements
list and
Manifesto, production documents and real-time modeling techniques,
export
process, etc… Coordination of a small production team for the prototype.
Check out www.mvm.com.
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MVM - Virtual Garment Studio. 2000-01 to 2001-05
Software Developer - My Virtual Model Inc.
Research
& development for
cloth simulation software to automate production of clothes for a wide
population of Virtual Models. In charge of design, architecture (files
&
procedures), workflow, integration and Graphic User Interface. Approx.
20 000
lines in MEL (Maya Embedded Language).
Check out www.mvm.com.
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MVM - Maya Instructor. 1999-07 to 1999-12
Training, Documentation - My Virtual Model Inc.
Training
new animators on Maya
and on MVM production pipeline. Documentation,
tutorials and production documents. Intranet training site.
Speed
courses on Photoshop, Advanced techniques for Body Team and QA with
tool
development team.
Check out www.mvm.com.
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BackGRAF / Sound iN Dimension. 1998-01 to 1999-01
Design, Art Direction - BackGRAF Software Inc.
Sound
in Dimension (SND) is the
first 3D acoustic simulator. 3D Studio MAX Plug-in. Business plan, fund
raising, product design (logo and interface) and hiring team. 2 (4 min.) Promotional animations;
storyboard and coordination with 3D sound for surround sound and
headphones. SOURCE CODE FOR SALE.
Check out www.snd.com.
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BackGRAF / Universal Pictures - Bone Collector. 1998-08 to 1998-10
Coordination, Design - BackGRAF Software Inc.
Hiring
and directing 4 artists
to produce 30 minutes of interactive material (playback) for every
screen of
the movie. Fake software interfaces, chessboard, image viewer and web
pages
manipulated by actors on the set. Graphic design and contact with the
client;
Visual Effect Supervisor, Robert Grasmere.
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BackGRAF / Allegro Films - Witness Files. 1999-03 to 1999-04
Design, Production - BackGRAF Software Inc.
Design
fake software interface
(playback) manipulated by actors, for TV series. Fake surveillance
camera
software and image processing. On the set, synchronize the reel shot
with CG
shot and add special effects.
Compositing and editing, integrate in Macromedia Director.
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BackGRAF / Horizon - Cyber-Station. 1995-09 to 1996-09
Design, Production - BackGRAF Software Inc.
Public
Internet Station, e-mails
and personal student files for Montreal University. Interface Design
and home
page. Design and modeling of the Cyber-Station. Design, storyboard,
animation,
special effects for the screen-saver (2 minutes).
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BackGRAF - Auto Show 98 – Cyclone. 1997-10 to 1998-01
Design, Production - BackGRAF Software Inc.
Virtual
simulation of a 3
wheeled vehicle build by Montreal and Sherbrooke University. Design,
storyboard, animation, special effects of a 3D animation (3 minutes)
with the
Cyclone chased by a tornado. Presented at the Olympic Stadium Auto Show
in January 1998.
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CAE – Blackhawk S70A. 1998-01 to 1998-09
Design, Modeling, Texture, Integration - CAE Electronics Ltd.
Military
Helicopter
Simulator. Design, modeling and
integration of the cockpit mask for night flight (Head Mounted
Display).
Design, modeling and integration of NVG malfunctions for emergency
situations. Design, modeling and
integration of the companionship (8 configurations).
Check out www.cae.com.
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CAE - MIG 29N. 1997-09 to 1998-05
Design, Modeling, Texture, Integration - CAE Electronics Ltd.
Military
Jet Simulator with
virtual helmet (FOHMD, Fibre-Optic Head Mounted Display). Design,
modeling and
integration of the cockpit mask and the eye inset (reticule) for target
acquisition. Design, modeling and integration of the first air-to-air
refuelling simulation (tanker, hose, basket and refuelling mechanism).
Check out www.cae.com.
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CAE - Merlin EH-101. 1995-01 to 1997-08
Design, Modeling, Texture, Integration - CAE Electronics Ltd.
Military
Helicopter Simulator.
Design, modeling and integration of marshaller with 56 signals (ship
landing
aid). Design, modeling and integration of the ownship speeding rotor
and rotor
downwash that conforms to the ocean.
And work on the Culdrose 3D landscape.
Check out www.cae.com.
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CAE - Demo Scenes. 1994 to 1998
Design, Modeling, Texture, Integration - CAE Electronics Ltd.
Worked
on many promotional demo
scenes. Design, modeling and integration of the interior of a Chinook CH45D for
a pick-up simulator (16 POV). Design, modeling and integration of a lighthouse
for a ship simulator. Design, modeling and integration of many special
effects like 3D grass, docking systems, animated textures, 3D clouds, runway
conditions (snow, slush, rain)...
Check out www.cae.com.
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CAE - Commercial. 1994 to 1998
Design, Modeling, Texture, Integration - CAE Electronics Ltd.
Design,
modeling and integration
of city airports and landscape: Vienna, Lisbone, Singapore, Kuala
Lumpur,
Aomori, Culdrose, Memphis and Chicago. I also created many moving
vehicles,
docking systems, approach systems and landing marks.
Check out www.cae.com.
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